﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Minecraft.Config.Csv.CsvCom
{
	/// <summary>
	/// 掉落物品规则
	/// </summary>
	public class ModDropRuleInfo
	{
		/// <summary>
		/// 掉落物品信息
		/// </summary>
		public ModDropItemInfo modDropItemInfo;
		/// <summary>
		/// 权重生成的最小值
		/// </summary>
		public int minRandom;
		/// <summary>
		/// 权重生成的最大值
		/// </summary>
		public int maxRandom;
	}
}
